﻿using System;
using UnityEngine;

namespace GP.Scripts.City {
    [Serializable]
    public class TransformInfo {
        public Vector3 position;
        public Quaternion rotation;


        public TransformInfo() { }

        public TransformInfo(Vector3 position, Quaternion rotation) {
            this.position = position;
            this.rotation = rotation;
        }
    }
}